!!!! NEW FEATURES !!!! Please see the end of this file for information about new features! ABOUT SWEET SIXTEEN SWEET SIXTEEN is a 24/48 track sequencer program that allows you to record, edit and playback all types of MIDI events and store them to disk. The resolution of the sequencer is 192 PPQN (ticks per quarter note) and thanks to the multitasking capability you can use almost every command while SWEET SIXTEEN is running. You will need a PC-compatible computer, minimum 386SX, 16 Mhz, with at least 2 Megabytes of RAM and Windows 3.1 or later. You will also need some kind of sound source, either a soundcard with MIDI capabilities or a MIDI interface and an external syntheziser. !!!! NEW FEATURES !!!! / !!!! NEW FEATURES !!!! / !!!! NEW FEATURES !!!! Please see the end of this file for information about new features! INSTALLING In order to run SWEET SIXTEEN you first have to install it onto your harddisk using the installation program on the program disk. INSTALLING FROM A FLOPPY DISK: Installing procedure: 1. Launch Windows. 2. Insert the floppy disk in Drive A or B. 3. From the Program Manager File menu, choose "RUN". 4. A dialog box will appear. In the "Command Line" field enter... A:INSTALL or B:INSTALL 5. The installation program on the floppy disk will run. Follow the onscreen prompts to complete the installation. INSTALLING DOWNLOADED ZIPFILE: Installing procedure: 1. Launch Windows. 2. Unzip .zip file to an empty directory (eg. C:\TMP). 3. From the Program Manager File menu, choose "RUN". 4. A dialog box will appear. In the "Command Line" field enter path of your temporay directory (eg. C:\TMP). 5. Choose install.exe and run. 6. The installation program in your temporay directory will run. Follow the onscreen prompts to complete the installation. If any changes have been made to the program, you will be informed by a "Read me" text that will appear in a window at this point. The Setup program creates a Program Manager group called "SWEET SIXTEEN" and Program Manager items (icons) for the SWEET SIXTEEN program and a couple of demo songs. The install process does not add any files to your windows/system directory! The install process does not add or change anything in your win.ini file! You may add the folowing line(s) to your win.ini file under the [Extensions] header. sng=C:\S16_LITE\s16_lite.exe ^.sng sng=C:\SWEET_16\sweet_16.exe ^.sng sng=C:\S16_DEMO\s16_demo.exe ^.sng depending on what directory you have installed Sweet Sixteen to and the version you are using. This will run Sweet Sixteen when you click on a .sng file (Sweet Sixteen song file). !!!! / !!!! !!!! / !!!! !!!! / !!!! !!!! / !!!! SWEET SIXTEEN is designed to run with the Multimedia Extensions under Windows 3.1 which means you also have to make sure you have installed a MIDI driver for the interface or soundcard you are going to use (see the instructions for your interface). To run SWEET SIXTEEN, double-click its icon in the Windows Program Manager. MIDI SETUP. When starting SWEET SIXTEEN for the first time you will be told to set up your MIDI interface. Choose the MIDI/Memory Setup Dialog from the options menu. Here you select which MIDI in and MIDI out ports you want use by using the drop-down lists (combo boxes). All the MIDI ports that are available on your system will appear in the list boxes along with a "No device" choice. The Output port lists should also have an option for the MIDI Mapper. See your Multimedia Extensions documentation for details on using the MIDI Mapper. To make a port selection, click on the arrow button on the right of the combo box and a list of all available selections will appear. Click on the selection that you want. The "No device" choice is usefull for freeing up a port so that it can be used by another application. MEMORY Since Windows is a multitasking environment, many programs may share the available memory. SWEET SIXTEEN allocates the requested amount when it starts. This may seem as a drawback comparing other sequencer programs, but it makes the allocation of memory reliable and very, very fast. In the MIDI/Memory Setup Dialog you choose the number of MIDI events you will need. If you at any time are running out of memory you will have to increase the number of MIDI events, save your work and restart SWEET SIXTEEN. Try to avoid allocating much more memory than you need since this will slow down the overall performerance of your system (Windows). TIMER RESOLUTION The Timer Resolution Setting determines how fast a timer interrupt SWEET SIXTEEN uses. The smaller the setting, the faster the interrupt rate. The range possible is between 1 and 20. Normally you do not have to change this setting. But if your computer is a slow 386 and the timing of the music is not tight, you may select a setting greater than 10. If your computer is a fast 486 or higher you may select a setting less than 5. Faster interrupt rates will cause the computer to do more work, and therefore screen updates, etc. might become slower. This is also true if you run other programs at the same time. !!!! NEW FEATURES !!!! Things that didn't make it into the printed manual. 24 TRACKS SWEET SIXTEEN now has 24 tracks in each pattern. In Song Mode, where pattern 17 runs in parallel with the other patterns, you may have up to 48 tracks playing simultanesly. The vertical window scroll bar has changed function. It now lets you scroll the tracks in the current pattern. Should any of the tracks be out of view, the area above the track numbers will be inverted to remind you of its existence. As before you may copy, delete or merge a track by clicking on the track name area and dragging it: 1. To the left to erase it. 2. Over an ocupied track to merge it. 3. To a blank track to copy it. New functions are: 4. Holding down the shift key while dragging will swap the tracks. 5. Holding down the control key while dragging will move the track. DEFAULT/ZERO VALUES Holding down the control key while clicking the track parameters, will set the values to zero. This applies for Transpose, Loop, Delay, Compress and Velocity. This is also true for Pre Start and Transpose in the Arrange Box. MIXER SCREEN The Mixer screen has two new buttons: "SOLO" which will solo a desired MIDI channel. Clicking a button while holding down the Control key makes it possible to "solo" several MIDI channels at the same time. "MUTE" which will mute one or several MIDI channels. The buttons labeled "CHA" has changed name to "GRP" (group). As before, selecting those, "groups" two or more faders (moving one moves several). You may define the "Volume Fader Button" to any controller message by clicking the "Define..." button in the Mixer Screen. The default value is Volume/controller 7. KEYBOARD EDITOR (side 39-42 in the manual) When moving notes in the "grid area", the first direction you move in decides whethr you are changing the position or transposing. Adding the right mouse button or the control key, allows you to move in any direction. This saves a lot of double editing when you drag the wrong way by mistake. It's now possible to delete the selected note events in the "grid area" by right clicking while holding the shift key down. It's now also posible to insert and delete events in the Controll Display. When inserting events in the Control Display, the current groove value dictates how close the events are inserted. When displaying controller and pitchbend events in the Control Dispaly, events that has a center value (i.e. 64) while be drawn as black beams. The use of the mouse/keyboard in the Controll Display is changed to the following: 1. Left clicking allows you to inspect a desired event. 2. Left clicking while holding down the shift key allows you to alter a desired event. 3. Right clicking allows you to insert an event at a desired time position. 4. Right clicking while holding down the shift key allows you to insert an event at a desired time position. SIMPLE BARDISPLAY In the Options Menu there is a new item called "Simple Bardisplay". With this item ticked all, all barcounters will display the position as Bars, Beats and Ticks instead of Bars, Beats, Groove and Ticks. Some people like it this way, so here you are. // End of read me file.